2D art implies working inside a dimension defined by length and width. Despite that the workspace seems pretty limited, independent artists and art production studios have already proved the versatility of this composition type.
So, how do artists produce 2D that looks 3D? We’ve already partially covered this subject, but it’s necessary to shed more light on it here since the topic requires more in-depth analysis.
Thus, what is the secret of producing outstanding 2D art that helps gather broad audiences of users? Apart from attractive game mechanics and a good story, a game’s appearance is what sells it even before the release through trailers as well as teasers. Good news is that 3D-Ace is an experienced company that helps make art for any visual product.