Import the SAT model into 3ds Max:
Full Answer
In viewports, 3ds Max approximates Body Objects as meshes. Try choosing Coarse and then Fine as the mesh types.
In Inventor, the up-axis is Y , rather than Z as it is in 3ds Max. So when you move a file from one product to the other, you have to be careful to make this adjustment.
There are two objects: blade_clamp_01 is the mounting pin, and blade_clamp_02 is the clamp itself.
In viewports, 3ds Max approximates Body Objects as meshes. Try choosing Coarse and then Fine as the mesh types.
In Inventor, the up-axis is Y , rather than Z as it is in 3ds Max. So when you move a file from one product to the other, you have to be careful to make this adjustment.
There are two objects: blade_clamp_01 is the mounting pin, and blade_clamp_02 is the clamp itself.